FL Studio tutorial: How to use Fruity Delay 2 - InsideAudio

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20 Mar 2019

FL Studio tutorial: How to use Fruity Delay 2

20 Mar 2019
producer/techniques FL Studio tutorial: How to use Fruity Delay 2


Delay is an audio effect and an effects unit which records an input signal to an audio storage medium and then plays it back after a period of time. The delayed signal may either be played back multiple times, or played back into the recording again, to create the sound of a repeating, delaying echo.

Simply said, an echo.

In what case can you use delay?

You can use delay for anything if you want. But it’s mostly used for vocals or instruments and drum sounds like snares. Delay can make things sound bigger, wider and far away. You can be as creative as you want with it. You can also automate your delay, this way you can make it an effect that only comes in at a certain time. For example, if you have vocals you can automate your delay in a way that the delay only comes in after the vocalist stopped singing/rapping. So that when there is a quiet part of the track, only the delay effect is being played.

How does Fruity Delay 2 work?

Fruity Delay 2 is a very simple delay Plug-In (from FL Studio) because it doesn’t have a lot of knobs. In the first part of the Plug-In, you will see the “INPUT” box. It has 2 knobs, the “Panning” and the “Volume” knob. The panning knob will make the delay sound left or right. The volume knob regulates the volume of the first hit of the delay and the ones that come after that.

The next box is the “FEEDBACK”. You got 3 modes on the left, Normal, Invert and P.Pong. You can hear these effects better if you panned your delay in the first box (INPUT Panning). The normal mode is just what it says, a normal delay. The second one: Invert, will invert the delay, so if you have your delay panned to the left you will now hear it on the right. The third mode P.Pong is a Ping Pong delay, this will make it go from one side to the other and then it will keep bouncing off of each other. Just like a Ping Pong ball goes from one side to the other side of the table, and so on. Next up you have another “Volume” knob, but this one is for the feedback. The more you turn this knob up, the louder the delay effect is played. Then you have a “CUT” knob, this is the cutoff knob from the feedback. The more you turn this to the left, the higher frequencies will be cut off.

The third box is the “Time” box. The “Time” knob is pretty self-explaining, this is how fast or slow the delay will be. The second knob is the “Time Stereo Offset” knob. You can kind of make a counter delay with this knob and at the same time change, it’s timing and panning/stereo.

And for the last box, the “DRY” box, it is really simple. This is just the original sound, so without the delay.

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